Cine conduce
K/D/A = kill-uri / morti / asisturi. Botii nu intra la socoteala. Alege serverul, sau vezi totul la un loc.
| # | Nume | Rating | K/D/A | Damage | Runde | Meciuri | Nivel | Rang | EXP |
|---|---|---|---|---|---|---|---|---|---|
| 1 | LupuCenusiu | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 150 |
| 2 | Genius | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 50 |
| 3 | Sikantis_Ruonis | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 40 |
| 4 | cs16·net | Player#079818 | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 40 |
| 5 | MrSoky | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 37 |
| 6 | cs16net | Player#56092 | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 30 |
| 7 | cs16net | Player#096358 | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 30 |
| 8 | cs16net | Player#989925 | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 20 |
| 9 | agon | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 20 |
| 10 | Numele tau | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 15 |
| 11 | 1hp | - | 1 / 0 / 0 | 0 | 0 | 0 | 1 | Fulg de Nea | 0 |
| # | Nume | Rating | K/D/A | Damage | Runde | Meciuri | Nivel | Rang | EXP |
|---|---|---|---|---|---|---|---|---|---|
| 1 | BQGAI BUMMM | - | 1 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 205 |
| 2 | NEXT | - | 0 / 1 / 0 | 0 | 0 | 0 | 1 | Recrut | 70 |
| 3 | Banji_Dk1 | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 50 |
| 4 | cs16net | Player#058259 | - | 1 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 40 |
| 5 | Yt_mod3st | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 40 |
| 6 | MrSoky | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 37 |
| 7 | THE_PIECEMAKER | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 30 |
| 8 | cs16.net | Player#494625 | - | 2 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 25 |
| 9 | ves | - | 0 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 10 |
| 10 | VES | - | 2 / 0 / 0 | 0 | 0 | 0 | 1 | Recrut | 0 |
Cifrele se aduna de pe ambele servere. Nivelul afisat e cel mai mare dintre ele — experienta se strange separat, deci nivelele nu se pot aduna.
| # | Nume | Rating | K/D/A | Damage | Runde | Meciuri | Nivel | Headshot-uri |
|---|---|---|---|---|---|---|---|---|
| 1 | VES | - | 2 / 0 / 0 | 0 | 0 | 0 | 1 | 0 (0%) |
| 2 | cs16.net | Player#494625 | - | 2 / 0 / 0 | 0 | 0 | 0 | 1 | 0 (0%) |
| 3 | 1hp | - | 1 / 0 / 0 | 0 | 0 | 0 | 1 | 0 (0%) |
| 4 | BQGAI BUMMM | - | 1 / 0 / 0 | 0 | 0 | 0 | 1 | 0 (0%) |
| 5 | cs16net | Player#058259 | - | 1 / 0 / 0 | 0 | 0 | 0 | 1 | 0 (0%) |
| 6 | NEXT | - | 0 / 1 / 0 | 0 | 0 | 0 | 1 | 0 (0%) |
Cum se calculeaza ratingul
Ca pe HLTV (2.0): kill-uri, morti si asisturi pe runda, damage-ul mediu si KAST-ul - procentul rundelor in care ai facut ceva util (kill, asist, ai supravietuit, sau te-a razbunat un coleg). Apare de la 10 runde jucate in sus; sub atat nu ar insemna nimic. Formula exacta a HLTV nu e publica, asa ca e aproximarea folosita peste tot: conteaza ordinea intre jucatori, nu cifra in sine. Asisturile se numara de cand exista plugin-ul nostru: la fiecare moarte, cel care a facut cel mai mult damage fara sa dea lovitura finala primeste asistul. Tabelul complet, cu arma favorita si cautare, e la profiluri.